Overclocked: A story about violence


In Anaconda’s psychological thriller Overclocked you slip into the role of the ex-Army psychiatrist David McNamara, who is supposed to solve a mysterious case about five traumatized teenagers. Not altruistic, as it turns out later. Many a doc needs a “soul shrink” of his own. Well then, get well soon!


In the middle of the streets of New York 2 girls and 3 boys are found at short intervals in the estimated age between 18-20 years. Not dead, but aggressive, partly naked, without memory, disoriented, each with pistol in his hand. So it is decided to lock them away in safe custody at the lovelessly run-down Staten Island Mental Hospital.

Since the local physician Dr.Young has not yet made any progress with his method, the government has recourse to the experienced psychiatrist McNamara. As soon as he arrives at the hospital, he is confronted with his past, because he and the chief physician are not really green with each other. This is partly due to their respective therapy methods. While Young tries to sedate the disturbed kids with various pill cocktails, McNamara wants to penetrate the thoughts of the traumatized with the help of his revolutionary hypnosis method.

In the footsteps of “Memento

With the help of a pendulum, McNamara succeeds in making the patients remember “recursively”, i.e. the patient is confronted with the last acquaintance, such as a word that he cried out in panic when seized. Now patient X begins to remember and you actively penetrate into his past by controlling the patient from now on. In short quest sequences you come closer and closer to the riddle of the solution. While you are playing the patients, you already have a few items in your luggage. If you go back to the past with the next memories, you often have to search for the things you had with the previous memory. You’ll have a lot of clues as to what you need and won’t be in the dark. Provided, of course, that you’ve remembered what you’ve possessed.

I would like to call someone…

Even a psychiatrist has to keep up with the times, so McNamara always has his universal tool with him. With the PDA you don’t just have a great mobile phone replacement with which you can call the investigating detective, your lawyer or your wife if you don’t know what to do. With this thing you also record all sessions with the patients and personal notes like with a dictation machine. This feature becomes the most important in the game. The poor patients have so severe memory gaps that you must constantly confront them with the memories of the others so that they find the red thread again. So you can only get on with the boy from cell 1 if you have played him the memory of the girl from cell 4, and so on.

Interactive Puppetry

Apart from searching for the right audio recording, Overclocked is not really an adventure, but rather an interactive movie, because the puzzles are too easy. Far too often, the few things that can be combined are still in the same room. But the narrative approach and the oppressive atmosphere are really great. This is supported by the very credible character drawing of the well over a dozen characters.

The dialogues never seem boring, as they are mostly performed dynamically by well-known dubbing actors. Only the animations are grey. Mask-like faces and movements as with the Augsburger Puppenkiste. Because the animators are probably too ashamed of themselves, the insertion of objects is often faded out. By a permanent musical humming sound, the lurking danger is subliminally suggested.


I’ve never been to New York before, but you won’t see it anywhere more lonely than in Overclocked. Head nutcrackers shouldn’t expect too much, but anyone who likes a mature story with psychological depth and ironic undertones on computer games shouldn’t miss this exceptional adventure. Operation successful, patient treated!

Translated with www.DeepL.com/Translator